Cosmos-Square/Environment/Reference/History/Milestones

6.1.2. Milestones

This section highlights historical turning points that made the Cosmos Square project what it is today, including key technologies and knowhow behind the project.

6.1.2.1. Language Structure
The Cosmos Square project takes its origins in the fundamental logic and natural intuitive language studies started in 1940s, first around the work of Conrad Letendre, a blind man researching the natural intuitive language of Music, later followed by the work of Michel Perrault and the Pantonal Institute, building strong scientific and pedagogical frameworks to better further the work.

6.1.2.2. Intuition
Some of the most interesting aspects of understanding a natural language, like music, is the dependency to natural intuition and the many implications with knowledge and cognitive and sharing processes.

6.1.2.3. Pedagogy
Pedagogy is vast, but it is clear that self experimentation is a powerful learning channel and that abstract concepts, often based on abstract proofs, can benefit from some form of "materialization" where they can be better viewed and experimented, leading to faster and deeper absorption, modeling being one popular approach to some "materialization" of abstract concepts.

6.1.2.4. Multimedia
Studying and fascinated by multimedia communication since the early 50s, producing multimedia shows from the late 60s, by the early 70s we developed the first distributed computing, microcomputer-based 3D animation and sound production system and used it to produce animations used for TV, Film, national advertising campaigns, and multimedia immersion shows.

6.1.2.5. Programming
Early computer programming expertise lead us to develop programming languages, from scripting languages, to compilers, to Object-Oriented development environments, to functional programming languages and to artificial intelligence systems.

6.1.2.6. Telecom
In the early 80s, as telecoms where expanding, we developed network appliances including PADS and switches, as well as communication protocols, including an X25/OSI Transport protocol for a major network appliance and service provider.

6.1.2.7. Inception
At this point, still in the early 80s, our research, pedagogy, multimedia, programming, and telecommunication related activities are on-going and, looking for better ways to share knowledge, we develop the Cosmos Square metaphor for network virtual environments, and start prototyping and studying tools and platforms to implement it, realizing what is required, what is developing and what may be missing for some time. At the same time, we are building more and more network applications with access control, subscription management, and rich content management.

6.1.2.8. Distributed IT
By the 90s, distributed computing platforms (e.g. CORBA, J2EE, MQ) and standards are emerging, along with the Internet. Our network application development moves from LANs to WANs and we build Internet-based industrial application portals where valuable distributed content is selectively shared by collaborating partners that are often competitors to one-another also. Security, privacy, entitlement, sharing, and collaboration become primary issues.

6.1.2.9. REMMS
By 2000, after trying to resolve these issues a number of times with existing technologies and custom development, and realizing that these issues threatened not only our customers and partners applications, but also the knowledge sharing foundations of the Cosmos Square project, we assigned a team of our best designers and architects to develop a long term distributed platform independent solution. After a few years of dedicated R&D we started operating our first DNAOS appliances, providing a REMMS (Resource Entitlement, Modeling, Management, and Sharing) layer for distributed platforms including J2EE, .NET, Cloud, JMS/MQ.

6.1.2.10. OpenSimulator
In the mean time, Web-based 3D technology has been developing and on-line 3D virtual worlds are now freely accessible, including SecondLife, one of the most popular, and appropriate for a project like Cosmos Square. More so, because of the OpenSource movement and the fact that SecondLife has released the code for its client application to opensource, many developers worldwide have been developing the OpenSimulator server process, allowing the compatible development of virtual world Grids.

6.1.2.11. Cosmos Square Inc.
Consequently, at the end of 2009, we created the Cosmos Square Inc. company to develop, implement, and deliver the Cosmos Square knowledge sharing virtual environment. Cosmos Square Inc. acquiring all the related licenses to exploit and develop the concepts and models of Cosmos Square, as well as to use DNAOS technology, from 01 COMMUNICATIONS INC.

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