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1.1. Summary This section presents a high level introductory summary of the Cosmos Square Knowledge Sharing Virtual Environment. 1.1.1. Summary The Cosmos Square 3D platform can be implemented in different ways, and SecondLife and OpenSimulator provide acceptable environments, with support for interactive 3D, social networking, avatars, sound, animation, multimedia, transactions, scripting, AI-Bots, etc. As SecondLife is currently service oriented, Cosmos Square developments currently use the compatible OpenSimulator/hypergrid server platform. While externally user experience is very much related to the 3D virtual world environment and platform, the main Cosmos Square experience characteristics are more related with knowledge modeling, sharing, and navigation (reference). It should be noted that although Cosmos Square does use some static models, which are common for SecondLife and most OpenSim applications today, Cosmos Square typically uses dynamic parametrized models that are generated and transformed dynamically. More so, to handle the high performance and high throughput required to manage dynamic models, but also especially to manage the knowledge, entitlement, cryptography, virtual profiles, as well as required internal structures, processes, and operations, Cosmos Square is built on the highly distributed and scalable DNAOS (Distributed Network Application Operation Services) technology and its parallel processing streaming content integration and transformation pipelines. To provide a better overview and feel for Cosmos Square, this summary considers it from three different and complementary viewpoints:
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